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Teaching friends MagicaVoxel -Thinking outside the box


During this weeks lesson, i was lucky enough to spend some of my time teaching my good friend from my last project Victor on how the Voxel Art program MagicaVoxel worked. I showed him the differences in the voxel and face selectors and how to export his models in .Obj to use in his unity project. While trying to demonstrate how the colour palettes worked it was awesome to find that i learnt something myself. When i went to export my .obj files that had different colour palettes, unity would use the default palette instead of the correct one for each new model. Instead of going through and creating new materials for each and every model i made i was able to just change all of the models to the same palette and re-export them into unity really quickly and easily. It was great to now only show Victor how easy the program was to use, but to also learn a valuable lesson in the tool which i later used to make sure our models looked right in our Twenty Twenty project 3 game Lock n Loaf. It was great to see later in the week as well Victor got me to play a prototype of a game he was making which he utilised the things i had taught him in MagicaVoxel to create the models for. You can check our Victor's work at victorweidar.com, keep an eye on his amazing work and hopefully some work we do together coming soon!

 
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