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MDU115.2 Production Pipeline
Pre-production Pre-production is the first port of call when starting an animation project. It is the original concepting of what you...

Darkness Dwells - Reaching into the dark
When constructing the promotion strategy for Darkness Dwells we first dove into research on other indie horror games to see their actions...

Darkness Dwells - Reflection
Darkness Dwells was the first Horror game I have worked on through my Game Development journey so far. Lucky for me I was teamed up with...


Full Metal Barber - Final
Full Metal Barber has been the first material design project I’ve ever worked on, it has had huge iterations in its design over the weeks...

Darkness Swells
For our marketing class we have been tasked with picking a preexisting game from our degree and use marketing strategies to find its...


Full Metal Barber - Material Design Project
In the last few weeks of material design Victor, Nick and I have been nailing down the details of our physical light gun game Full Metal...


Week 2 - Marketing Research
This week tasked us with doing research on marketing strategies and finding games similar to ones we have worked on, in doing so we would...


Studio 3 - Week 1
This week we had our first taste of one of the projects we will be working on over this next 13 weeks. The material design brief consists...
Heartland Post Mortem
Our final project for studio 2 was the “Home” game. It was a fantastic project and from the get go I was incredibly excited to work with...
Creative Direction
Projects 1,2 and 3 so far in studio 2 have all revolved around creating different experiences for a player through utilising emotion....
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