top of page
Recent Posts




Archive
Tags


Project 2 - Up Ship Creek - Raffertys Reaping (A) Thread Play-testing
This week we had the chance to get a play-test of our (A) thread played in class. After getting our F.L.O.Y.D MP3s ready and creating...


Project 1 - Post Mortem
Project 1 Post Mortem Topic: Iterating core ideas too often What happened? Unfortunately from the moment i started Project 1, i was...


Project 1 - Scripting
Scripting is something I've always found daunting as I've progressed as a games designer. I've spent extensive time researching while...


Project 1 - Audio Creation
Similarly to my 3D asset creation blog, i wrote at length about the process i too to creating the audio assets for Emotion in Motion....


Project 1 - 3D Asset Creation
As you can see in my previous blog entry “The Sound of Silence” a significant amount of my time during the asset creation portion of this...


Project 1 - Extended Visual Features
Because my project Emotion in Motion barely became feature locked let alone went into a polish phase the extend of my extended visual...


Project 1 Questionnaire
When it came time to show off my game for the Wherefore art thou project i was incredibly reluctant for people to play-test it. I believe...


The Sound of Silence
After finally deciding on the direction I wanted my game to take I decided to jump in and get my placeholder assets underway. When I...


Composition: Missile Command
When first beginning my task for the Wherefore Art Thou game jam I decided to use Wassily Kandinsky’s painting Blue Mountain as my...
bottom of page